Filtering by: “Monday”

05.3 - Designing for the Brew Lab: A University Partnership in Branding and Identity (Finley)
May
19

05.3 - Designing for the Brew Lab: A University Partnership in Branding and Identity (Finley)

This presentation explores a class project in partnership with the Iowa State University Brew Lab. Students created a comprehensive brand identity while adhering to university brand guidelines and addressing stakeholder challenges. The session highlights project goals, stakeholder collaboration, and key takeaways for students, showcasing experiential learning in real-world branding.

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05.2 - Mindful Innovation and Experimentation: Collaborative Teaching as a Tool to Fuel Program Change (Davis, Hoover, Huffman)
May
19

05.2 - Mindful Innovation and Experimentation: Collaborative Teaching as a Tool to Fuel Program Change (Davis, Hoover, Huffman)

Faculty developed the structure for a team-teaching approach to its capstone courses. Challenges were substantial but, benefits to students, faculty and the program emerged. Outcomes of this structure have fostered faculty dialog and program re-evaluations. It has become a program tool for collaborative, formative assessment.

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05.1 - Minding the Gap: Amplifying Community Voices and Justice through Human-centered Design (Wolverton)
May
19

05.1 - Minding the Gap: Amplifying Community Voices and Justice through Human-centered Design (Wolverton)

This presentation explores how human-centered design research and practices can transform design education. Through a course where students partnered with two non-profits, they practiced empathy and co-design to create meaningful, community-centered solutions. The experience fostered personal growth, emphasized design’s role in social justice, and prepared students as mindful, collaborative, purpose-driven professionals.

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04.4 - From Instrumental AI to Ethical AI: Integrating AI Ethics into Design Curriculum (Ilhan)
May
19

04.4 - From Instrumental AI to Ethical AI: Integrating AI Ethics into Design Curriculum (Ilhan)

Artificial intelligence in design education is often treated instrumentally, ignoring ethical concerns. Designers shape AI systems with societal impact, necessitating critical engagement with AI ethics. This paper explores AI bias, AI snake oil, and alignment, proposing a framework to integrate ethical AI principles into design curricula for responsible innovation.

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04.3 - The Creative Equilibrium: AI, Teamwork, and Design Education (H. Yuan)
May
19

04.3 - The Creative Equilibrium: AI, Teamwork, and Design Education (H. Yuan)

As AI becomes embedded in design education, understanding how it shapes collaboration and creative thinking is essential. This study explores strategies to maintain a balanced learning environment where technology enhances, rather than overshadows, critical thinking, teamwork, and student-driven creativity within design classrooms and collaborative projects.

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04.2 - Periods in Disaster: Menstruation from a Displacement Point of View (Yabilsu)
May
19

04.2 - Periods in Disaster: Menstruation from a Displacement Point of View (Yabilsu)

When shaped by privilege, design often neglects marginalized communities, heightening inequities in disaster contexts. This paper explores mindfulness to counter exclusion by centering affected voices. It advocates for Disaster Risk Reduction (DRR)-informed design, integrating life-centered and participatory methods to create resilient, sustainable MHM solutions, ensuring equity, dignity, and long-term impact.

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04.1 - Design and Social Impact: Mindfulness in Social Movement Graphics (Limbu)
May
19

04.1 - Design and Social Impact: Mindfulness in Social Movement Graphics (Limbu)

Design educators can adapt a mindful approach to help students respond to the complexities in today's world. The presentation focuses on students’ project designing symbolic icons and broadsides for historical & contemporary movements through research, storytelling, and visual communication utilizing mindfulness principles like curiosity, empathy, and attentiveness in the process.

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03.3 - Signs, Symbols, and Semiotics (Masi)
May
19

03.3 - Signs, Symbols, and Semiotics (Masi)

This workshop explores visual language through symbols, signs, and semiotics. Attendees will experiment with rebuses, pictograms, and ideograms to create narratives using pre-cut stamps, ink, and drawing tools. Through hands-on printmaking, participants will examine how meaning can shift based on audience perception. The session includes a brief presentation and concludes with original artwork attendees can take home.

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03.2 - The Color We See: Printing, Perception, and the Limits of Color (Swift)
May
19

03.2 - The Color We See: Printing, Perception, and the Limits of Color (Swift)

A workshop that explores how we perceive the world through color and print. Using only black and red ink, participants will experiment with "Perceptual Halftone Printing" to create the appearance of full color. Through digital exercises and hands-on printing, attendees will engage with the intersection of perception, materiality, and design.

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03.1 - Rethinking Design Education: Navigating the Gaps and Opportunities for Undergraduate Learning (Seo, Fong, Joung, Ayala)
May
19

03.1 - Rethinking Design Education: Navigating the Gaps and Opportunities for Undergraduate Learning (Seo, Fong, Joung, Ayala)

This panel proposal explores current undergraduate graphic design education, analyzing student survey data to identify curriculum gaps in history, theory, research, and methodology. Discussion topics include self-motivation, learning progression, and industry alignment with the academic disciplines. Panelists will discuss strategies to balance academic depth, creative freedom, and technological advancements in shaping future design education.

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02.4 - Embracing Digital Imperfection: Mindful Design Through Glitch Aesthetics (Skouras)
May
19

02.4 - Embracing Digital Imperfection: Mindful Design Through Glitch Aesthetics (Skouras)

This paper examines how AI and immersive design can enhance environments for children with Autism Spectrum Disorder (ASD). By integrating adaptive technology and sensory-sensitive design, the research aims to improve accessibility to interventions, foster collaboration, and create inclusive spaces that support the developmental needs of ASD children.

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02.3 - [CANCELLED] Designing Metahub: AI-Powered Interactive Environments for Autism Intervention – A Multidisciplinary Approach (Poon)
May
19

02.3 - [CANCELLED] Designing Metahub: AI-Powered Interactive Environments for Autism Intervention – A Multidisciplinary Approach (Poon)

This paper examines how AI and immersive design can enhance environments for children with Autism Spectrum Disorder (ASD). By integrating adaptive technology and sensory-sensitive design, the research aims to improve accessibility to interventions, foster collaboration, and create inclusive spaces that support the developmental needs of ASD children.

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02.2 - Reframing Technology in Design Education: Encouraging Critical Engagement with Generative Systems (Faridfar)
May
19

02.2 - Reframing Technology in Design Education: Encouraging Critical Engagement with Generative Systems (Faridfar)

This presentation explores how generative design tools can foster critical engagement rather than passive execution in design education. By prioritizing experimentation, process-driven learning, and conceptual development, students learn to navigate emerging technologies with autonomy, questioning algorithmic influence while using computation as a medium for storytelling, inquiry, and creative exploration.

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02.1 - Learning to Design for Humans, Not Users: Lessons from Teaching a Human-Centered Design Approach in a UX/UI Design Course Curriculum (Arrazola)
May
19

02.1 - Learning to Design for Humans, Not Users: Lessons from Teaching a Human-Centered Design Approach in a UX/UI Design Course Curriculum (Arrazola)

This presentation will reflect on the opportunities of incorporating a Human-centered approach into a UX/UI course to form students who design beyond aesthetics and center human needs. It will showcase the prototypes for an app geared to assist college students in overcoming challenges in their personal and academic lives.

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01.4 - Collaborating for Health Literacy: A Studio Experience with Industrial Design and Nursing Students (Oygur)
May
19

01.4 - Collaborating for Health Literacy: A Studio Experience with Industrial Design and Nursing Students (Oygur)

This presentation will share experiences from a collaborative studio for industrial design and nursing students, aimed at cultivating mindfulness and making significant contributions by introducing students to the concept of HL and the social determinants of health. We will discuss our observations on student experiences across both majors.

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01.3 - Integrating Mindfulness: Rethinking Client Briefs for Social and Environmental Good (Doll-Myers)
May
19

01.3 - Integrating Mindfulness: Rethinking Client Briefs for Social and Environmental Good (Doll-Myers)

This session explores how integrating mindfulness into the design process can guide students to create advertising campaigns that balance client goals with social responsibility. Key exercises emphasize empathy, ethical considerations, and sustainability, empowering students to shape campaigns that inspire positive social and environmental change.

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01.2 - The Power of Slowing Down: Reimagining the Priorities of Design Education (Lane, Ji)
May
19

01.2 - The Power of Slowing Down: Reimagining the Priorities of Design Education (Lane, Ji)

This presentation explores how slow design principles can challenge the hyper-productive culture in academia, particularly in studio-based courses. Drawing from the Slow Movement, it proposes a shift toward more mindful pedagogy focusing on care, intentionality, and community, fostering more meaningful and healthy experiences for faculty and students.

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01.1 - Mindfulness Through the Lens of Analog Design Processes (Frear, Fillip, DiRisio)
May
19

01.1 - Mindfulness Through the Lens of Analog Design Processes (Frear, Fillip, DiRisio)

Digital native students spend most of their waking hours in a frenzy of multi-tasking on digital devices, leaving them disengaged from the moment and their physical surroundings.

To provide a break from this cycle, we have created a series of analog-based workshops for our second-year graphic design students.

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