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Macy 106B
Isabella Arrazola, Assistant Professor of Graphic Design, University of North Florida
This presentation will reflect on the opportunities of incorporating a Human-centered approach into a UX/UI course to form students who design beyond aesthetics and center human needs. It will showcase the prototypes for an app geared to assist college students in overcoming challenges in their personal and academic lives.
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Macy 107
Mahshad Faridfar, Assistant Professor of Graphic Design, Boise State University
This presentation explores how generative design tools can foster critical engagement rather than passive execution in design education. By prioritizing experimentation, process-driven learning, and conceptual development, students learn to navigate emerging technologies with autonomy, questioning algorithmic influence while using computation as a medium for storytelling, inquiry, and creative exploration.
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Winningham 205
Jeff Poon, Assistant Professor, Wenzhou-Kean University
This paper examines how AI and immersive design can enhance environments for children with Autism Spectrum Disorder (ASD). By integrating adaptive technology and sensory-sensitive design, the research aims to improve accessibility to interventions, foster collaboration, and create inclusive spaces that support the developmental needs of ASD children.
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Winningham 214
Alexandros Skouras, Assistant Professor, Binghamton University
The GPU project embraces computational glitches as aesthetic and conceptual insights, using mindfulness to engage with digital disruptions. By reframing glitches as creative opportunities, it fosters curiosity, flexible thinking, and new design methodologies that balance control and serendipity, redefining graphic design as a dynamic interplay of stability and disruption.
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